Privacy in VR & AR: What You’re Really Sharing
When people think about privacy, they usually imagine email addresses, photos, or chat logs. Virtual and augmented reality add new layers: full-body motion data, eye tracking, and 3D maps of the spaces where we live and work.
Biometric and behavioral signals
Headset and controller data can reveal how tall you are, how fast you move, what you look at, and how your body reacts. Over time, that profile becomes a powerful fingerprint.
Environmental capture
AR glasses and passthrough cameras may continuously scan your surroundings. That has implications not only for you, but also for the people who happen to be in the frame.
Designing for privacy by default
- Let users opt into sensitive features instead of toggling them off later.
- Process as much data as possible on-device rather than in the cloud.
- Use clear visual indicators when recording or streaming is active.
VirtualEthics.com could publish checklists and design patterns that help product teams treat VR and AR data as seriously as financial or health information.
Explore more ideas on VirtualEthics.com
This article is part of a conceptual content roadmap for VirtualEthics.com. Use it as inspiration for your own AI ethics, deepfake, or virtual world project.